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    <h1>Summary</h1>
    <p>
        Textures are two-dimensional graphics that can display a built-in or custom image file,
        can be filled with a solid color with an optional alpha value or draw a gradient between
        two colors. Textures always reside on one of the frame's layers and render according to 
        the level of the layer.
    </p>
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    <h1>Properties</h1>
    <h2>File</h2>
    <p>The path to the built-in or custom image file to be used.</p>
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    <h2>AlphaMode</h2>
    <p>
        The blending mode to be used when layering multiple textures. Possible values are: 
        DISABLE, BLEND, ALPHAKEY, ADD, or MOD.</p>
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    <h2>Color</h2>
    <p>When no file is specified, Texture is filled with this color.</p>
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    <h2>Gradient</h2>
    <p>
        A gradient Texture can be horizontally or vertically aligned. MinColor and MaxColor are both
        Colors that define the two colors that are used for the gradient.
    </p>
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    <h2>TexCoords</h2>
    <p>
        Determines how much of the specified texture is to be shown. TexCoords has four values:
        "left", "right", "top", and "bottom". Each one specifies the coordinates of the source image 
        using a scale value between 0 and 1. See the example to see how a Texture can be mirrored using
        TexCoords.
    </p>
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    <h1>Example</h1>
    <p>
        The following example shows how transformation can be applied to a Texture using TexCoords
        and graphical effects achieved using AlphaMode. Click the checkbox to toggle mirroring of the 
        Texture shown.
    </p>
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